Pengembangan Media Pembelajaran Blooket Berbasis Gamifikasi untuk Meningkatkan Kemampuan Berbicara Anak Usia Dini

Authors

  • Amanda Asri Institut Keguruan dan Ilmu Pendidikan (IKIP) Siliwangi, Cimahi, Indonesia
  • Sharina Munggaraning Westhisi Institut Keguruan dan Ilmu Pendidikan (IKIP) Siliwangi, Cimahi, Indonesia

DOI:

https://doi.org/10.22460/ceria.v9i5.31672

Keywords:

Blooket, Early Childhood, Gamification, Speaking Ability

Abstract

Early childhood speaking skills have not yet developed optimally due to the use of learning media that are less varied and less engaging. Therefore, gamification-based Blooket was selected as a learning medium because it integrates elements of games, challenges, and rewards into learning activities. This study aimed to develop a feasible and effective gamification-based Blooket learning medium to improve early childhood speaking skills. The study employed a Research and Development (R&D) method using both quantitative and qualitative approaches. The research participants were children from Class B Hawa and Class B Adam at RA P, Cihampelas District. Data were collected through observation, interviews, validation sheets, and documentation. Data analysis included descriptive percentage analysis, validity testing, reliability testing, normality testing, the Wilcoxon signed-rank test, and N-Gain analysis to determine the effectiveness of the developed learning medium. The results showed that the gamification-based Blooket learning medium achieved a feasibility score of 83.15% (very feasible category), received a children's response score of 95.15% (very good category), and was proven effective in improving children's speaking skills based on the Wilcoxon test (p < 0.001) and an N-Gain score of 0.81, which falls into the high category. Therefore, the gamification-based Blooket learning medium can serve as an innovative alternative learning medium for improving early childhood speaking skills.

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Published

2026-10-31

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