PENGEMBANGAN MEDIA MONOPOLI KARIER MENGGUNAKAN GENIALLY UNTUK MENGEMBANGKAN KEMAMPUAN PERENCANAAN KARIER SISWA SMA
DOI:
https://doi.org/10.22460/fokus.v9i5.31904Keywords:
Career Planning, Monopoly Game, GeniallyAbstract
This research aims to develop and test the feasibility and effectiveness of the Genially-assisted Career Monopoly media in developing the career planning abilities of 11th-grade students at SMA Plus Merdeka Soreang. The study was conducted in response to students’ low career planning abilities and the limited availability of interactive career guidance media. The Research and Development (R&D) method was employed by adapting the seven-step Borg and Gall model, including problem identification, planning, product development, limited testing, product revision, field testing, and final revision. The media was developed using gamification principles and the interactive features of the Genially platform. Validation results indicated that the media had a very high level of feasibility, obtaining scores of 94% from material experts, 91% from media experts, and 93% from practitioner experts, all categorized as “Very Feasible.” The effectiveness test showed a significant improvement in students’ career planning abilities. The average score increased from 141.71 on the pre-test to 184.91 on the post-test. Statistical analysis confirmed a significant difference between pre-test and post-test results. In addition, the N-Gain score of 70.73% indicated that the media was moderately effective in enhancing career planning abilities. Therefore, the Genially-assisted Career Monopoly media is feasible and effective for supporting career guidance services and improving students’ career planning abilities.
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