ALAT PERMAINAN EDUKATIF SEBAGAI MEDIA PEMBELAJARAN BAHASA INGGRIS
DOI:
https://doi.org/10.22460/as.v3i1p%25p.3385Kata Kunci:
Alat Permainan Edukatif, media pembelajaran, Bahasa InggrisAbstrak
ABSTRAKMengenalkan bahasa Inggris seyogyanya perlu didukung oleh sarana dan prasarana yang memadai. Guru sebagai komponen pengelola proses pembelajaran perlu memahami kerangka berpikir anak agar pengelolaan pembelajaran dapat dilakukan dengan baik. Penggunaan media pembelajaran merupakan salah satu upaya bagi terciptanya pembelajaran bahasa Inggris yang bermakna dan menyenangkan bagi anak usia dini. Sehingga, kegiatan pengabdian ini berupa Peningkatan Profesionalitas Guru Melalui Pelatihan Pemanfaatan Alat Permainan Edukatif (APE) sebagai Media Pembelajaran Bahasa Inggris. Pada pengabdian ini, kami berupaya untuk berbagi pengetahuan dengan guru SMP di daerah Subang tentang jenis-jenis media pembelajaran bahasa inggris yang menarik bagi siswa dan cara pembuatan APE (Alat Permainan Edukatif) dari limbah plastik sehingga tidak saja dapat menumbuhkan kreatifitas guru SMP namun juga dapat menunjang program pemerintah dalam menangulangi limbah plastik terutama limbah plastik rumah tangga. Kegiatan pelatihan ini terdiri dari beberapa tahapan seperti : a) tahap analisis, b) tahap perancangan dan pengembangan konten dan c) tahap Pelaksanaan. Hasil dari pelatihan ini dapat dilihat peserta telihat sangat antusias dan dapat membuat APE sebagai media pembelajaran dengan baik. Hal ini membuktikan bahwa pada dasarnya guru mampu dan cukup kreatif dalam memanfaatkan barang bekas sebagai media pembelajaran.
Kata Kunci : Alat Permainan Edukatif, media pembelajaran, Bahasa Inggris
Â
ABSTRACT
Introducing English should be supported by adequate facilities and infrastructure. The teacher as a component of the management of the learning process needs to understand the mindset of children so that learning management can be done well. The use of instructional media is an effort to create meaningful and enjoyable English learning for early childhood. Thus, this dedication activity in the form of Increasing Teacher Professionalism through Training in the Use of Educational Game Tools as an English Language Learning Media. Through the activity, we strive to share knowledge with junior high school teachers in the Subang area about the types of English learning media that are interesting for students and train English teachers how to create APE (Educational Game Tools) from plastic waste so that not only can foster the creativity of junior high school teachers but also can support government programs in tackling plastic waste, especially household plastic waste. This activity consists of several stages such as a) the analysis phase, b) the design and development stage of the content and c) the Implementation phase. The results of this training can be seen by participants who seem very enthusiastic and can make APE as a medium of learning well. This proves that basically the teacher is capable and quite creative in utilizing used goods as learning media.
Keywords: Educational Game Tools, teaching media, English.
Referensi
Alwasilah, A, C. (2004). Perspectif Pendidikan Bahasa Inggris diIndonesia dalam Konteks Persaingan Global. Bandung: CV. Adira.
Apsari, Y. (2017). the Use of Picture Series in Teaching Writing Recount Text. ELTIN JOURNAL, Journal of English Language Teaching in Indonesia, 5(2), 51. https://doi.org/10.22460/eltin.v5i2.p51-56
Cahyono, B. . (2001). The Teaching of English Language Skills and English Language Component. Malang: State University of Malang Press.
Cameron, L. (2001). Teaching to Young Learner. United Kingdom: Cambridge University Press.
Ismail, A. (2009). Education Games. Yogyakarta: Pro-U Media.
Mahnun, N. (2012). Media Pembelajaran (Kajian terhadap langkah-Langkah Pemilihan Media dan Implementasinya dalam Pembelajaran). Jurnal Pemikiran Islam, 3(2).
Mulyani, M and Siswayani, P. (2006). Meaningful English for Academic Purpose (EAP) Learning with Student’s Preferred Text Types and Reading Activities. Indonesia University of Education.: Presentation in 57th TEFLIN the International Conference.
Nurasiyah. (2008). The Use of Visual Media to Improve the Student’s Motivation and Academic Achievement In Learning English at the Fourth Year of SDN Mangunranan Mirit Kebumen. The Muhamadiyah University of Surakarta.
Setyaningrum, A. (2016). Penggunaan Alat Permainan Edukatif (APE) daam Pembelajaran Bahasa Inggris di Raudhatul Athfal Sebagai Upaya Mengembangkan Kecerdasan Anak. Thufula: Jurnal Inovasi Pendidikan Guru Raudhatul Athfal., 4(2).
Suwartono. (2018). Teacher ’ S Creativity in ELT. International Seminar on English Language Teaching, (April), 1–8.
Syamsuardi. (2012). Pengunaan Alat Permainan Edukatif (APE) di Taman kanak-Kanak PAUD Polewali Kecamatan Tanete Riattang Barat Kabupaten Bone. Jurnal Publikasi Pendidikan, 11(1).
Zaman, B. (2006). Pengembangan Alat Permainan Edukatif untuk Anak Taman Kanak- Kanak. Program Pendidikan taman kanak-Kanak (PGTK) Fakultas Ilmu Pendidikan UPI.
Unduhan
Diterbitkan
Terbitan
Bagian
Lisensi
1. Proposed Policy for Journals That Offer Open Access
Authors who publish with this journal agree to the following terms:- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Creative Commons Attribution License that allows others to share the work with an acknowledgement of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgement of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).