MENINGKATKAN PEMAHAMAN KONSEP SIFAT-SIFAT CAHAYA PADA MAHASISWA CALON GURU SEKOLAH DASAR MENGGUNAKAN GAME ANDROID

Muhammad Erfan, Mohammad Archi Maulyda

Abstract


Artikel ini membahas tentang analisis peningkatan pemahaman konsep mahasiswa calon guru sekolah dasar pada materi sifat cahaya yang dibelajarkan dengan media game Android Light Ignite. Penelitian ini merupakan penelitian kuasi eksperimen dengan desain pretest-posttest control group. Populasi pada penelitian ini adalah seluruh mahasiswa calon guru sekolah dasar semester lima di salah satu Perguruan Tinggi Negeri di Kota Mataram. Teknik pengambilan sampel yang digunakan adalah purposive sampling dan kelas 5A (34 mahasiswa) sebagai kelas eksperimen, dan 5B (33 mahasiswa) sebagai kelas kontrol. Data mengenai pemahaman konsep mahasiswa diperoleh dengan tes pilihan ganda tentang sifat-sifat cahaya yang meliputi cahaya merambat lurus, cahaya dapat dipantulkan, cahaya dapat menembus benda bening, cahaya dapat dibiaskan, dan cahaya dapat diuraikan menjadi beberapa warna. Data pada penelitian ini dianalisis dengan uji-t sampel independen dan uji gain ternormalisasi. Hasil penelitian menunjukkan bahwa setelah perlakuan, pemahaman konsep mahasiswa calon guru pada kelas eksperimen lebih tinggi daripada mahasiswa calon guru di kelas kontrol. (t-hitung = 4,362 & t-table = 1,668). Berdasarkan hasil tersebut dapat disimpulkan bahwa Game Android Light Ignite efektif dan sangat berguna dalam meningkatkan pemahaman mahasiswa calon guru sekolah dasar mengenai sifat-sifat cahaya.


Keywords


android; konsep; cahaya

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