The Development of Animated Video Learning Media Using Animaker to Improve Students' Critical Thinking Skills

Authors

  • Helmi Ilham Nabila IKIP Siliwangi, Cimahi, Indonesia
  • Rudy Kurniawan IKIP Siliwangi, Cimahi, Indonesia
  • Wahyu Hidayat IKIP Siliwangi, Cimahi, Indonesia

DOI:

https://doi.org/10.22460/jiml.v8i2.26748

Keywords:

Animated Video Learning Media, Animaker, Critical Thinking Skills

Abstract

Along with the development of Information and Communication Technology, learning media is now increasingly diverse. Teachers must be smart in choosing the right media so that it can facilitate students in understanding the material presented. The purpose of this research is to develop animated video learning media using animaker that is feasible and practical to use in learning mathematics in the classroom. The research method used is the Research and Development (R&D) method. The research model uses the ADDIE model which consists of five stages, namely Analysis, Design, Development, Implementation, and Evaluation. The research subjects in the small-scale trial were 8 students of class XI MAN Kota Cimahi and in the large-scale trial were 24 students of class XII MA Misbahunnur. The data collection technique was carried out by distributing response questionnaires to students to see the average using Microsoft Excel. From the results of product research, the feasibility of the products developed in the small-scale trial was 75%. While in the large-scale trial of 93% so that it is included in the criteria is very feasible. The practicality results of the small and large trials obtained 87% which showed very practical criteria. For a significance value of 0.0005 <0.05, the critical thinking ability whose learning uses animated video learning media using animaker with a scientific approach is better than ordinary learning. Thus, animated video learning media using animaker on statistics material is feasible and practical to use as a medium for learning mathematics.

References

Eka, H. F., Oktaviana, D., & Haryadi, R. (2022). Pengembangan Media Pembelajaran Video Animasi Menggunakan Software Powtoon terhadap Kemampuan Berpikir Kritis pada Materi Sistem Persamaan Linier Dua Variabel. JagoMIPA: Jurnal Pendidikan Matematika Dan IPA, 2(1), 1–13. https://doi.org/10.53299/jagomipa.v2i1.136

Ekayani, P. (2017). Pentingnya Penggunaan Media Pembelajaran untuk Meningkatkan Prestasi Belajar Siswa. Jurnal Fakultas Ilmu Pendidikan Universitas Pendidikan Ganesha Singaraja, 2(1), 1–11. https://www.researchgate.net/profile/Putu-Ekayani/publication/315105651

Fajrianti, R., & Meilana, S. F. (2022). Pengaruh Penggunaan Media Animaker Terhadap Hasil Belajar Peserta Didik pada Mata Pelajaran IPS Sekolah Dasar. Jurnal Basicedu, 6(4), 6630–6637. https://doi.org/10.31004/basicedu.v6i4.3325

Hodiyanto, H., Darma, Y., & Putra, S. R. S. (2020). Pengembangan Media Pembelajaran Berbasis Macromedia Flash Bermuatan Problem Posing terhadap Kemampuan Pemecahan Masalah Matematis. Mosharafa: Jurnal Pendidikan Matematika, 9(2), 323–334. https://journal.institutpendidikan.ac.id/index.php/mosharafa/article/view/mv9n2_13

Liberna, H. (2015). Peningkatan Kemampuan Berpikir Kritis Matematis Siswa Melalui Penggunaan Metode IMPROVE Pada Materi Sistem Persamaan Linear Dua Variabel. Formatif: Jurnal Ilmiah Pendidikan MIPA, 2(3). https://doi.org/10.30998/formatif.v2i3.101

Mahmuzah, R. (2015). Peningkatan Kemampuan Berpikir Kritis Matematis Siswa SMP Melalui Pendekatan Problem Posing. Jurnal Peluang, 4(1). https://jurnal.usk.ac.id/peluang/article/view/5860

Mariana, S., & Zubaidah, E. (2015). Pengaruh Penggunaan Media Boneka Tangan Terhadap Keterampilan Bercerita Siswa Kelas V SD Se-Gugus 4 Kecamatan Bantul. Jurnal Prima Edukasia, 3(2), 166–176. https://doi.org/10.21831/jpe.v3i2.6538

Munawar, & Hasyim, A. (2020). Desain Pengembangan Bahan Ajar Digital Berbantuan Aplikasi Animaker. Jurnal Golden Age, 4(2), 310–320. https://doi.org/10.29408/goldenage.v4i02.2473

Razad, M. M., & Rahman, U. (2022). Pengembangan Media Pembelajaran BERKEMA ( BERMAIN KEMATEMATIKAAN ) Berbantuan Construct 2 Kelas X MAN JENEPONTO. 5(3), 659–668. https://doi.org/10.22460/jpmi.v5i3.659-668

Romadoni, W., & Susilo, A. (2019). Penerapan Media Pembelajaran Berbasis Video dengan Aplikasi Video Scribe untuk Meningkatkan Keaktifan Belajar Siswa Kelas X pada Mata Pelajaran Ekonomi di SMA Muhammadiyah 2 Surakarta Tahun Pelajaran 2018/2019. 1(1), 1–10. http://eprints.ums.ac.id/id/eprint/70578

Sari, Y. N. (2022). Pengembangan Media Pembelajaran Video Animasi dengan Tema Tanah Airku Pada Anak Usia Dini di TK As-Syifa Kabupaten Kerinci Tahun Ajaran 2021/2022. https://repository.unja.ac.id/id/eprint/35140

Sasongko, G. W., & Suswanto, H. (2017). Pengembangan Game Sebagai Media Pelajaran Perakitan Komputer Kelas X. Jurnal Pendidikan, 2(7), 1017–1023. http://journal.um.ac.id/index.php/jptpp/ %0AEISSN: 2502-471X%0ADOAJ-SHERPA/RoMEO-Google Scholar-IPI

Sukestiyarno, Y. L., & Agoestanto, A. (2017). Batasan Prasyarat Uji Normalitas dan Uji Homogenitas pada Model Regresi Linear. Unnes Journal of Mathematics, 6(2), 168–177. https://doi.org/10.15294/ujm.v6i2.11887

Sulistyowati, N., Widodo, A. T. W. T., & Sumarni, W. (2012). Efektivitas Model Pembelajaran Guided Discovery Learning terhadap Kemampuan Pemecahan Masalah Kimia. Chemistry in Education, 1(2). https://journal.unnes.ac.id/sju/index.php/chemined/article/view/980

Supriyono. (2018). Pentingnya Media Pembelajaran Untuk Meningkatkan Minat Belajar Siswa. Jurnal Pendidikan Dasar, 2(1), 43–48. https://doi.org/10.26740/eds.v2n1.p43-48

Susilo, M. J. (2015). Analisis Kualitas Media Pembelajaran Insektarium dan Herbarium Untuk Mata Pelajaran Biologi Sekolah Menengah. Jurnal Bioedukatika, 3(1), 10–15. https://core.ac.uk/download/pdf/298089494.pdf

Syafitri, E., Armanto, D., & Rahmadani, E. (2021). Aksiologi Kemampuan Berpikir Kritis (Kajian Tentang Manfaat Dari Kemampuan Berpikir Kritis). Journal of Science and Social Research, 4(3), 320–325. https://doi.org/10.54314/jssr.v4i3.682

Ucisaputri, N., Nurhayati, N., & Pagiling, S. L. (2020). Pengaruh Pendekatan Saintifik Terhadap Kemampuan Berpikir Kritis Matematis Pada Siswa Smp Negeri 2 Merauke. AKSIOMA: Jurnal Program Studi Pendidikan Matematika, 9(3), 789. https://doi.org/10.24127/ajpm.v9i3.2919

Umar, M. A. (2016). Penerapan Pendekatan Saintifik dengan Menggunakan Metode Pembelajaran Berbasis Proyek (Project-Based Learning) pada Mata Pelajaran Kimia. Jambura Journal of Educational Chemistry, 11(2), 132–138. https://www.neliti.com/publications/277645/penerapan-pendekatan-saintifik-dengan-menggunakan-metode-pembelajaran-berbasis-p

Widiastika Asti, M., Hendracipta, N., & A Syachruroji, A. S. (2021). Pengembangan Media Pembelajaran Mobile Learning Berbasis Android pada Konsep Sistem Peredaran Darah Di Sekolah Dasar. Jurnal Basicedu, 5(1), 47–64. http://eprints.untirta.ac.id/id/eprint/5783

Downloads

Published

2025-05-31