THE USE OF QUIZIZZ APPLICATION FOR MEASURING EFL STUDENTS’ ENGAGEMENT AT SD MUHAMMADIYAH MANYAR

Candra Hadi Asmara(1), Ribeh Najib Muhammad(2), Jihan Nawal Aini(3*)

(1) Universitas Muhammadiyah Gresik
(2) Universitas Muhammadiyah Gresik
(3) Universitas Muhammadiyah Gresik
(*) Corresponding Author

Abstract


Nowadays, learning through mobile phones is the best way to be applied during the teaching and learning process. The use of online applications to keep students engaged in the learning process is necessary since it will trigger their enthusiasm in obtaining knowledge of the target language. Quizizz is one online application that can be used as a learning tool. The method used in this research is quantitative research. The aim of this research is to measure the student’s engagement at SD Muhammadiyah Manyar Gresik using Quizizz application. The participants were 81 EFL students. They were given questionnaire about how they are engaged with Quizizz application during learning language activity. The result showed that the engagement score of Quizizz application is located at the highest Std. Deviation of the motivating criteria in question number 24 with a score of 1.155, and the highest mean score is in question number 20 with a score of 2.8148. Therefore, researchers concluded that Quizizz application can be the right media to enhance students’ engagement during the teaching and learning process.

 

Keywords:  Quizizz, Students’ Engagement, Teaching EFL


Full Text:

PDF

References


Ary, D., Jacobs, L. C., Irvine, C. K. S., & Walker, D. (2018). Introduction to research in education. Cengage Learning.

Ashraf, H., Motlagh, F. G., & Salami, M. (2014). The impact of online games on learning English vocabulary by Iranian (low-intermediate) EFL learners. Procedia-Social and Behavioral Sciences, 98, 286-291.

Bury, B. (2017, October). Testing goes mobile–Web 2.0 formative assessment tools. In Conference proceedings. ICT for language learning (Vol. 10, pp. 87-91).

Chandler, C. (2015). Four tools to help gamify your classroom. Middle web.

Christanti, E. J. (2018). The use of quizlet application as learning medium to improve English vocabulary mastery for eleventh grade in SMAN 4 Yogyakarta (Bachelor Thesis).

Glendon, K., & Ulrich, D. (2005). Using games as a teaching strategy. Journal of nursing education, 44(7), 338-339.

Hidayati, A. Z., Basuki, I., & Buditjahjanto, I. A. (2019). The Effect of PDEODE Learning Model on Competency of Electronic and Electronic Basics Lessons Reviewed From The Ability of Formal Reaching Students of Class X TITL A In Raden Rahmat Mojosari Vocational School. International Journal for Educational and Vocational Studies, 1(6), 604-608.

Jannah, N. A., Supiani, S., & Perdana, I. (2020). The EFL Students’perceptions of Using Quizizz in Doing Online English Test at High School. Proceeding: Islamic University of Kalimantan, 1(1).

Ju, S. Y., & Adam, Z. (2018). Implementing Quizizz as game based learning in the Arabic classroom. European Journal of Social Science Education and Research, 5(1), 194-198.

Ke, F. (2014). An implementation of design-based learning through creating educational computer games: A case study on mathematics learning during design and computing. Computers & education, 73, 26-39.

Nanda, S. R., Abdul, N. B., & Daddi, H. (2018). The Use Of Quizizz Application In Improving Students’ Reading Comprehension Skill At SMKN 3 Takalar. An Experimental Research, 1(2).

Nazir, M. (2003). Metode Penelitian. Ghalia Indonesia Jakarta. Bahasa Indonesia.

Purba, M. S. M. (2019). Increasing Student Learning Concentration Through Utilization of Quizizz Learning Evaluation in Physical Chemistry Course I. Journal of Educational Dynamics, 12(1), 29.

Rahayu, I. S. D., & Purnawarman, P. (2019, June). The use of Quizizz in improving students’ grammar understanding through self-assessment. In Eleventh Conference on Applied Linguistics (CONAPLIN 2018) (pp. 102-106). Atlantis Press.

Rasyid, M. J. (2021). Improving Students’reading Skill through Quizizz Application of The Tenth Grade Studentsof SMA Negeri 1 Pangkep.




DOI: http://dx.doi.org/10.22460/project.v5i4.p750-756

Article Metrics

Abstract view : 30 times
PDF - 6 times

Refbacks

  • There are currently no refbacks.


p-ISSN: 2614-6320

e-ISSN: 2614-6258

 Project by https://journal.ikipsiliwangi.ac.id/index.php/project/ is licensed under a Creative Commons Attribution - Share Alike 4.0 Internasional License.


View My Stats