The Implementation of Wordwall-Assisted Game Based Learning Model to Improve Students’ Learning Outcomes on Junior High School

Authors

  • Surti M. Ismail Universitas Negeri Gorontalo, Kota Gorontalo, Indonesia
  • Nursiya Bito Universitas Negeri Gorontalo, Kota Gorontalo, Indonesia
  • Khardiyawan A. Y. Pauweni Universitas Negeri Gorontalo, Kota Gorontalo, Indonesia

DOI:

https://doi.org/10.22460/jiml.v8i4.29736

Keywords:

Learning Outcomes , Game Based Learning , Word Wall , Junior High School

Abstract

Mathematics is a subject that plays a crucial role in developing students’ logical and systematic thinking abilities; however, it is often perceived as difficult and tedious by learners. This condition negatively affects learning outcomes, particularly in the topic of Numbers. Therefore, it is essential to implement innovative and engaging learning models, one of which is the Game Based Learning (GBL) model supported by Wordwall. This study aims to determine the improvement in students’ learning outcomes through the implementation of the GBL model assisted by Wordwall in the topics of Integers and Fractions among seventh-grade students (class VII-1) at SMP Negeri 2 Suwawa. The research employed a Classroom Action Research (CAR) design based on the Kemmis and McTaggart model, which consists of four stages: planning, action implementation, observation, and reflection. The research subjects were 25 students of class VII-1, comprising 15 male and 10 female students. Data were collected through teacher and student activity observations, attitude assessments, skill evaluations, and learning outcome tests. The results revealed an improvement in each cycle. In the first cycle, the percentage of cognitive learning mastery reached 68%, while the affective and psychomotor domains were categorized as fairly good. After improvements were made in the second cycle, the mastery level increased to 88%, and the affective and psychomotor domains reached good and very good categories, respectively. Thus, the implementation of the Game Based Learning model supported by Wordwall proved to be effective in improving the mathematics learning outcomes of class VII-1 students at SMP Negeri 2 Suwawa in the 2025/2026 academic year.

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Published

2025-12-01

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