The Effect of Wordwall on Elementary Students’ Vocabulary Mastery

Authors

  • Eka Darma Nur Pratiwi Universitas Islam Sultan Agung
  • Kurniawan Yudhi Nugroho Universitas Islam Sultan Agung

Abstract

Although many media have been used to acquire English vocabulary in classroom learning, many students still need to develop their English vocabulary. Therefore, the study was conducted with the aim of finding out whether it has an influence in improving the mastery of English vocabulary by utilizing Wordwall. This research employed quantitative methods with  a pre-experimental design and involved 20 grade 5 students from a public elementary school in Central Java, Indonesia as participants. Pre test and post test scores were used to measure students’ English vocabulary acquisition. The data were analysed using SPSS 25 with the Wilcoxon signed rank test. The results showed that the average pre test score was 14.5, while the average post-test score increased substantially to 84.25 after the use of Wordwall. The Wilcoxon signed rank test produced an Asymp. Sig value of 0.0 (p < 0.05), on the pre and post test scores there were many statistical changes. This means that the use of Wordwall had a significant positive effect on students’ English vocabulary mastery. Based on these findings, it was concluded that Wordwall could be used as an effective alternative learning media in the classroom.

References

Aminah, S., Ramawani, N., Azura, N., Fronika, S., Hasanah, S. M., & Salsabillah, T. (2022). Pengaruh Metode Belajar Sambil Bermain Terhadap Perkembangan Kognitif Anak Usia Sekolah Dasar. Science and Education Journal, 1(2), 465–471. https://doi.org/https://doi.org/10.31004/sicedu.v1i2.66

Arsini, N. N., Santosa, M. H., & Marsakawati, N. P. E. (2022). Hospitality School Students’ Perception on the Use of Wordwall to Enrich Students’ Work-Ready Vocabulary Mastery. Elsya : Journal of English Language Studies, 4(2), 124–130. https://doi.org/10.31849/elsya.v4i2.8732

Az Zahrah, R. A., & Anwar, K. (2023). The Effect Using Wordwall Game Applications To Improve Student’s Vocabulary In Chumchon Ban Phanokkhao School. DIDAKTIKA : Jurnal Pemikiran Pendidikan, 29(1), 18–28. https://doi.org/10.30587/didaktika.v29i1.5246

Aziza, N. (2020). The Importance of English Language. International Journal on Orange Technologies, 2(1), 22–24. https://journals.researchparks.org/index.php/IJOT/article/view/478

Creswell, J. W. (2014). Research Design: Qualitative, Quantitative, and Mixed Methods Approaches (4th ed.).

Filgona, J., Sakiyo, J., Gwany, D. M., & Okoronka, A. U. (2020). Motivation in Learning. Asian Journal of Education and Social Studies, 10(4), 16–37. https://doi.org/10.9734/ajess/2020/v10i430273

Fitria, T. N. (2023). Creating an Education Game Using Wordwall: An Interactive Learning Media for English Language Teaching (ELT). FOREMOST JOURNAL, 4(2), 115–128. http://ejournal.unis.ac.id/index.php/Foremost

Ismaya, I., Srisudarso, M., & Puspitaloka, N. (2024). Implementing Word Wall as a Media to Facilitate EFL Students in Learning Vocabuulary. Professional Journal of English Education, 7(6), 1360–1368. https://doi.org/https://doi.org/10.22460/project.v7i6

Iswara, W., Gunawan, A., & Dalifa, D. (2018). Pengaruh Bahan Ajar Muatan Lokal Mengenal Potensi Bengkulu Terhadap Hasil Belajar Siswa. Jurnal PGSD, 1(1), 1–7. https://doi.org/10.33369/pgsd.11.1.1-7

Izlin, R., & Widiyati, E. (2023). Teachers’ Perspective on Using Multimedia Technology for Teaching English. IJIET (International Journal of Indonesian Education and Teaching), 7(2), 172–182. https://doi.org/10.24071/ijiet.v7i2.6048

Kahar, N. H., & Baa, S. (2021). Using Word Wall Medium to Improve Students’ Junior Secondary School Vocabulary Mastery. 5(1), 109–115. https://e-proceedings.iain-palangkaraya.ac.id/index.php/INACELT/article/view/709/0

Kainta, E., & Rombot, J. E. (2020). Exploring Students’ Motivation and Vocabulary Achievement through Labeling Method. Vision: Journal for Language and Foreign Language Learning, 9(1), 1–17. https://doi.org/10.21580/vjv9i14509

Kristiani, D. A. L. (2024). Improving Early Vocabulary Skills with Colorful Visuals: An Evaluation at TK Katolik Santa Maria Tulungagung. Edukasi Elita : Jurnal Inovasi Pendidikan, 1(4), 343–347. https://doi.org/10.62383/edukasi.v1i4.703

Kumala, R., Dwi, S., Putri, M., & Afersa, M. (2023). Character Building in Teaching English Vocabulary for Elementary School Students. Jurnal Pendidikan Sultan Agung. Nomor, 3(1), 12–25. http://jurnal.unissula.ac.id/index.php.jpsa/index

Manda, S., Talib, A., & Aeni, N. (2022). Improving Students’ Vocabulary by Using Show and Tell (S&T) Method at the First Grade Students of SMA Negeri 6 Toraja Utara. Journal of Excellence in English Language Education, 1(4), 310–316. https://doi.org/https://doi.org/10.26858/joeele.v1i4,%20October.37945

Metri, G. G. (2022). The Effect of Vocaulary Mastery and Learnig Motivation on the Ability to Write Descriptive Text in English. Jurnal Pendidikan Bahasa Sastr Seni Dan Budaya, 3(1), 1–6. https://doi.org/https://doi.org/10.37304/enggang.v3i1.8317

Mujahidin, A. A., Salsabila, H., Hasanah, A. L., Andani, M., & Aprillia, W. (2021). Pemanfaatan Media Pembelajaran Daring (Quizizz, Sway, dan Wordwall) Kelas 5 di SD Muhammadiyah 2 Wonopeti. In Innovative: Journal of Social Science Research , 1(2), 552–560. https://doi.org/https://doi.org/10.31004/innovative.v1i2.3109

Nugroho, W. (2017). The Effectiveness of Pictures Crossword Puzzle Game in Teaching Vocabulary. Journal of English Language Teaching, 6(2), 191–200. http://journal.unnes.ac.id/sju/index.php/elt

Nurammida, Nizarrahmadi, & Yolanda, A. (2024). The Effectiveness Of Wordwall Game As Media To Teach Students’ English Vocabulary Mastery Of Eighth-Grade. Jurnal Jendela Pendidikan, 4(3), 283–292. https://doi.org/https://doi.org/10.57008/jjp.v4i03.937

Permana, I. G. Y. (2020). Teaching Vocabulary for Elementary School Students. The Art of Teaching English as a Foreign Language, 1(2), 1–4. https://doi.org/10.36663/tatefl.v1i2.56

Ridwan, R. N. (2025). Enhancing Students’ Receptive Vocabulary Knowledge Through Word Mapping Strategy. Journal of English Pedagogy and Applied Linguistics, 5(2), 238–248. https://doi.org/https://doi.org/10.32627/jepal.v5i2.1221

Santosa, I., Nurkhamidah, N., & Wulandari, R. (2021). 553 | Identifying The Criteria of Designing Augmented Reality for Vocabulary Learning in Primary School Identifying The Criteria of Designing Augmented Reality for Vocabulary Learning in Primary School. Jurnal Ilmu Sosial Dan Pendidikan (JISIP), 5(4), 2598–9944. https://doi.org/10.36312/jisip.v5i4.2634/http

Setyawan, H., Arighi, R. A., & Isnanda, R. G. (2020). Designing a Fun English Vocabulary Card Application as a Means of Learning English Vocabulary for Elementary School Students. Emerging Information Science and Technology, 1(3), 119–125. https://doi.org/10.18196/eist.v1i3.13173

Yu, Z., Gao, M., & Wang, L. (2021). The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction. Journal of Educational Computing Research, 59(3), 522–546. https://doi.org/10.1177/0735633120969214

Downloads

Published

2025-11-06

Article Metrics

Abstract view : 0 times
PDF - 1634 times