Developing Flashcard Games to Teach Reading Skill for Junior High School Students

Authors

  • Nuril 'Aini Universitas Nahdlatul Ulama Blitar
  • Widiarini Universitas Nahdlatul Ulama Blitar
  • Tyas Alhim Mubarok Universitas Nahdlatul Ulama Blitar

Abstract

This research aims to develop flashcard games as an innovative learning media to improve the reading skills of junior high school students. Based on a needs analysis at SMPN 1 Sanankulon, students showed low motivation and difficulties in understanding English texts due to limited vocabulary and monotonous learning methods. The study uses the Research and Development (R&D) model based on Borg and Gall, involving observation, product design, validation, implementation, and revision. Flashcards are designed with engaging images, contextual sentences, and various game mechanisms to stimulate students' interest and participation. Pre-test and post-test data show that the use of flashcard games can significantly improve students' vocabulary mastery, reading comprehension, and motivation. The average pre-test score was 64.71, while the post-test score increased to 85.59, resulting in a substantial gain of 32.27%. This significant improvement demonstrates the effectiveness of the flashcard media in enhancing students’ reading outcomes. The product aligns with the objectives of the Independent Curriculum, emphasizing interactive, student-centered learning. Through systematic development, flashcard games provide a flexible, visual, and enjoyable learning tool that enhances students’ reading outcomes and supports the cultivation of 21st century skills.

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Published

2025-11-06

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