The Development of Monopoly Game to Teach English Speaking Skill for Junior High School Students
Abstrak
The purpose of this study is to develop media that support both students and English teachers, particularly in enhancing speaking skills during English lessons. This development was motivated by findings at UPT SMP Negeri 3 Ponggok, where 70.3% of 27 students reported low speaking proficiency, and 62.9% lacked confidence in using English. The research adopted a Research and Development (R&D) approach using the ADDIE model. Both qualitative and quantitative data were collected in this study. Qualitative data were gathered through unstructured interviews with the English teacher and students, as well as classroom observations. Quantitative data came from questionnaires administered to instrument, media, and material validators, along with the students. The results revealed that both the instrument and media validators rated the media 92.5%, classified as "very valid," while the material validator gave a score of 87.5%, also in the "very valid" category. Students’ satisfaction indicated 82.7% classified in “very satisfied” category. These findings conclude that monopoly game can be used in English learning and improve students' speaking skills.
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