Enhancing EFL Students' Speaking Skill Through Triple P Method Assisted By Gamification: A Classroom Action Research
Abstract
This research aims to enhance the speaking skills of EFL (English as a Foreign Language) students through the implementation of the Gamified Triple P (Presentation, Practice, Production) method. By focusing on strengthening existing speaking abilities, this research seeks to make a positive contribution to the development of students' communication skills. The gamified activities using digital platforms such as Word Chain, WordWall, Padlet and Google Form. This research method used Classroom Action Research (CAR). The subjects in this research are ten grade students with a total of 28 students at Senior High School in Karawang. The time of this research is in April 2025. Findings from Cycle 1 of this research reveal that 71.4% of students achieved moderate to high levels of speaking proficiency, indicating the potential effectiveness of the Gamified Triple P Model in enhancing students’ speaking skills. However, the implementation could not be continued into Cycle 2 due to school regulations that restricted further instructional activities. Overall, the research highlights the effectiveness of the Triple P method in fostering a more interactive and enjoyable learning environment, thereby increasing students' motivation and engagement in the English language learning process.
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