The Role of Anagram Games and Motivation in Enhancing Vocabulary Mastery of Fourth-Grade Students at SDN 3 Gesikan Tulungagung

Authors

  • Anning Cahya Ardhani Universitas Bhinneka PGRI
  • Yepi Sedya Purwananti Universitas Bhinneka PGRI

Abstract

This research aims to know (1) the impact of anagram game on students’ vocabulary mastery, (2) the impact of learning motivation on students' vocabulary mastery, and (3) to know the impact of anagram game and students learning motivation towards fourth grade students’ vocabulary mastery at SDN 3 Gesikan. This study used a quantitative method with a pre-experimental one-group pretest-posttest design. The sample consists of 26 students selected by purposive sampling. The instrument used a vocabulary test and a questionnaire for anagram and learning motivation. The result of the paired sample t-test showed that the anagram game has an impact on student vocabulary mastery; however, the regression analysis showed that learning motivation did not have an impact on students' vocabulary mastery, and the combination of anagram game and learning motivation did not have an impact on student vocabulary mastery.  But students gave positive responses to the learning process using an anagram game.  It can be concluded that an anagram game is an interactive medium that can improve vocabulary mastery among elementary students.

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2026-01-04

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