Developing Interactive Learning Media of Recount Text Using Articulate Storyline in Teaching Reading Comprehension Skills

Authors

  • Aulia Rahma Nurlita IKIP Siliwangi
  • Acep Haryudin IKIP Siliwangi
  • Arham Mauriyat IKIP Siliwangi

Abstract

The purpose of this research was to develop interactive learning media using Articulate Storyline and to analyze the feasibility of the developed media as well as teachers’ and students’ responses toward the product. This research used a Research and Development (R&D) method with the ADDIE model. To collect the data, the researcher used several instruments, including document analysis, validation sheets, and questionnaires. The research participants consisted of an English teacher and students of class VIII E at SMPN 3 Parongpong. The obtained data were analyzed through document analysis, expert validation results, and questionnaire responses from both the teacher and students. The findings indicated that the developed media achieved feasibility scores of 86.67% from the first expert and 100% from the second expert, which were categorized as Very Feasible. In addition, positive responses were also shown by the teacher and students, with an average score of 100% and 86.62%, categorized as Very Good. In conclusion, the developed interactive learning media was considered feasible and appropriate to be implemented in English learning activities. These findings suggest that the developed media is suitable to support English learning at the junior high school level.

References

Adam, N., & Mulyani, P. (2023). Development of interactive learning media Articulate Storyline of Indonesian language learning in fourth-grade elementary school. Journal of Education, Teaching and Learning, 8(2), 274–281.

Afiyah, J. D., & Widodo, S. T. (2025). Development of interactive Articulate Storyline media to enhance learning interest in Pancasila Education for fourth-grade elementary students. AL-ISHLAH: Jurnal Pendidikan, 17(3). https://doi.org/10.35445/alishlah.v17i3.7098

Akyuna, R. Q., Wahyuni, A. D., & Mintasih, D. (2025). Peran media pembelajaran interaktif dalam meningkatkan partisipasi peserta didik. Asas Wa Tandhim.

Amin, F. H., Patak, A. A., & Safitri, C. D. (2025). Ekologi bahasa, budaya dan komunikasi di era digital. CV Eureka Media Aksara.

Ardania, N., Mafaza, F. M., Jannah, I. N., Putri, A. E., & Arochman, T. (2024). Analisis pengaruh implementasi teori Vygotsky terhadap pembelajaran di kelas. Indonesian Journal of Education and Learning, 8(1), 77–85. https://doi.org/10.31002/ijel.v8i1.1328

Branch, R. M. (2009). Instructional design: the ADDIE approach. Springer Science & Business Media.

Dochia, I. (2025). The changing role of teachers in the digital age: from knowledge transmitter to learning facilitator. International Journal of Social and Educational Innovation (IJSEIro), 109–118.

Donnellan, J. (2021). Articulate Storyline 360. Computer Assisted Language Learning Electronic Journal (CALL-EJ) (Vol. 22, Number 3).

Dwi, I. H., Latifatul, I., & Sindhu, R. M. (2024). Improving students’ reading comprehension of recount text with the use of a language learning application. International Journal of Education and Digital Learning (IJEDL), 2(5), 73–82. https://doi.org/10.47353/ijedl.v2i5.141

Eldo, H. (2025). Platform kolaborasi virtual meningkatkan interaksi antara guru dan siswa di era digital. Seumike: Society Progress Journal (Vol. 1, Number 1).

Faisal, M., Ramdhani, L., & Hardyanti, H. (2024). Pengaruh penggunaan media animasi terhadap hasil belajar dan motivasi belajar siswa. Jurnal Pendidikan dan Kebudayaan (JPK). https://doi.org/10.56842/jpk.v1i4.365

Hayat, A., Hussain, S., & Riheel, A. (2024). Utilizing digital tools for English language teaching in the 21st century. International Journal of Human and Society (IJHS), 114–122.

Hidayat, F., & Nizar, M. (2021). Model ADDIE (Analysis, Design, Development, Implementation, Evaluation) dalam pembelajaran pendidikan agama Islam. Jurnal Inovasi Pendidikan Agama Islam.

Hockly, N., & Dudeney, G. (2018). Current and future digital trends in ELT. RELC Journal, 49(2), 164–178. https://doi.org/10.1177/0033688218777318

Jannah, A. R., Setiawani, S., & Prihandini, R. M. (2023). Development of Articulate Storyline-based interactive learning media on arithmetic sequences and series. Alifmatika: Jurnal Pendidikan Dan Pembelajaran Matematika, 5(1), 110–128. https://doi.org/10.35316/alifmatika.2023.v5i1.110-128

Kemendikdasmen. (2022). Pendekatan pembelajaran mendalam menuju pendidikan bermutu untuk semua.

Kurniati, F. A., Salam, U., & Rahmani, E. F. (2024). Improving students’ reading comprehension of recount text using the Inquiry-Based Learning (IBL) METHOD. JPBII, 12(2), 2615–4404. https://doi.org/10.23887/jpbi.v12i2.3775

Kusumarasdyati, K. (2023). Reading comprehension in EFL: an overview (pp. 782–791). https://doi.org/10.2991/978-2-38476-008-4_84

Mayer, R. E. (2009). Multimedia learning. Cambridge University Press.

Pradana, H. D., & Kristanto, A. (2022). Fostering students’ independent learning in introduction to learning media courses through the use of interactive multimedia. Teknodika, 20(1), 35. https://doi.org/10.20961/teknodika.v20i1.58626

Ramadhani, I. A., & Asrul, A. (2024). Development of interactive learning media based on Articulate Storyline to improve students’ science literacy. Lectura: Jurnal Pendidikan, 15(2), 533–545.

Sihotang, D., Ega, M., Jasa, R., H., G., & Ririsma, N. (2025). Pemanfaatan pembelajaran interaktif dalam meningkatkan inovasi pembelajaran di era digital. Jurnal Bisnis Inovatif Dan Digital, 2(3), 269–277. https://doi.org/10.61132/jubid.v2i3.669

Sugiyono. (2023). Metode penelitian kuantitatif, kualitatif, dan R&D. ALFABETA.

Syafira, A., Ujang, J., & Muhammad, T. (2022). Pengembangan media pembelajaran interaktif berbasis Articulate Storyline 3 pada materi jenis usaha ekonomi dan pengaruh kegiatan ekonomi di kelas V sekolah dasar. Jurnal Bidang Pendidikan Dasar, 6(2), 185–198. https://doi.org/10.21067/jbpd.v6i2.6218

Uzmi, A. H., Roza, V., Reflinda, R., & Syahrul, S. (2023). Developing English interactive learning media based on Android by using Articulate Storyline 3 APPS. ELP (Journal of English Language Pedagogy), 8(2), 168–182. https://doi.org/10.36665/elp.v8i2.746

Vygotsky, L. S. (1978). Mind in society: the developement of higher psychological processes. Harvard University Press.

Wardani, I. R. W., Putri Zuani, M. I., & Kholis, N. (2023). Teori belajar perkembangan kognitif Lev Vygotsky dan implikasinya dalam pembelajaran. DIMAR: Jurnal Pendidikan Islam, 4(2), 332–346. https://doi.org/10.58577/dimar.v4i2.92

Wibowo, G. A., Karim, A. A., Hasan, S. H., & Ruhimat, M. (2023). Use of technology in active learning: increasing student interaction and engagement. Al-Hijr: Journal of Adulearn World, 2(4), 271–293. https://doi.org/10.55849/alhijr.v2i4.539

Weldami. T., Yogica, R. (2023). Model ADDIE Branch dalam pengembangan E-Learning biologi. Journal on Education, 06(01), 7543–7551.

Downloads

Published

2026-06-30

Article Metrics

Abstract view : 0 times
PDF - 33 times