Muhammad Ghiyats Ristiana, Jarnawi Afgani Dahlan


Games already become the fun thing that everybody should try. Therefore, learning with some elements of games can be applied to engage student. Even more in mathematics learning which tend difficult to undertand if they don’t like mathematics. The aim of this study are to see prospective teachers’ responses about games and gamification according to their view. This study use descriptive qualitative study and literature review to get the answer. In order to do so, we provide questionnaire in the form of google form for 183 prospective teachers. We analyzed that questionnaire descriptively. The results is more than 60% prospective teachers like game, and more than 90% prospective teachers interested in following mathematics learning with gamification model. Based on results, we conclude that someone who like game is because they can have fun, to get rid of bored, to improve their thinking ability, social interaction, solve the challenges, get a new knowledge, competition, and realize what they can’t realize in real life. Whereas someon who don’t like game is because they will wasting their time, quickly saturated because the repetitive mission or challenges, don’t like challenges, afraid of addiction and not interested with some games.


Games; Gamification; Mathematics Learning

Full Text:



Al-Azawi, R., Al-Faliti, F., & Al-Blushi, M. (2016). Educational Gamification Vs. Game Based Learning: Comparative Study. International Journal of Innovation, Management and Technology.

An, Y. (2020). Designing Effective Gamified Learning Experiences. International Journal of Technology in Education.

Aprinastuti, C. (2020). Developing Mathematical Literacy by Implementing Traditional Games.

Chou, Y.-K. (2016). Actionable gamification: Beyond points, badges, and leaderboards. In Octalysis Media.

Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification.” Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011.

Huang, W. H., & Soman, D. (2013). A Practitioner’s Guide To Gamification Of Education. University of Toronto - Rotman School of Management.

Ic, U., & Tutak, T. (2018). Correlation between computer and mathematical literacy levels of 6th grade students. European Journal of Educational Research.

Kapp, K. M. (2012). Games, gamification, and the quest for learner engagement. T and D.

Karatas, E. (2018). Gamified Learning Activities in A Teacher Education Course. KIRŞEHİEği̇ti̇mFakültesiDergi̇si̇, 1(19), 379–405.

Li, C., Dong, Z., Untch, R. H., & Chasteen, M. (2013). Engaging Computer Science Students through Gamification in an Online Social Network Based Collaborative Learning Environment. International Journal of Information and Education Technology.

O’Donovan, S., Gain, J., & Marais, P. (2013). A case study in the gamification of a university-level games development course. ACM International Conference Proceeding Series.

Pektas, M., & Kepceoglu, I. (2019). What do prospective teachers think about educational gamification? Science Education International.

Stoyanova, M., Tuparova, D., & Samardzhiev, K. (2017). Gamification in 11th grade mathematics lessons – One possible interactive approach. Advances in Intelligent Systems and Computing.

Zichermann, G., & Cunningham, C. (2011). Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (M. Treseler, K. Borg, & M. Shaeffer (eds.); 1st ed.). O’Reilly Media, Inc.



  • There are currently no refbacks.

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.




JPMI is published by IKIP Siliwangi, Cimahi, Indonesia

Publisher Address:

HKI & Publikasi IKIP Siliwangi

Building D - First Floor - Room D-12

Jl. Terusan Jenderal Sudirman, Cimahi 40526


JPMI by is licensed under a Creative Commons Attribution - Share Alike 4.0 Internasional License.

p-ISSN: 2614-221X  e-ISSN: 2614-2155


JPMI has been indexed at: 

Google Scholar.



View JPMI Stats