The Implementation of Canva-Assisted Team Games Tournament Model to Improve Students’ Mathematics Learning Outcomes

Authors

  • Sesliyanti Dani Universitas Negeri Gorontalo, Gorontalo, Indonesia
  • Abdul Wahab Abdullah Universitas Negeri Gorontalo, Gorontalo, Indonesia
  • Auli Irfah Universitas Negeri Gorontalo, Gorontalo, Indonesia

DOI:

https://doi.org/10.22460/jiml.v9i1.30450

Keywords:

Mathematics Learning Outcomes , Team Games Tournament , Canva

Abstract

This study aims to improve students' mathematics learning outcomes on sequences and series material through the Teams Games Tournament (TGT) cooperative model assisted by Canva. The research involved 21 students from class X-A at SMA Negeri 1 Pinolosian during the 2024-2025 academic year. Using Classroom Action Research (CAR) conducted in two cycles, each stage included planning, acting, observing, and reflecting. The results showed significant improvements in both process and output. Teacher activity progressed from 'Fair' (C) in Cycle I to 'Good' (B) or 'Excellent' (SB) in Cycle II. Similarly, student activity improved from the 'Fair' category to 'Excellent' as enthusiasm and collaboration increased through Canva’s visual media and healthy competition. Most notably, students' classical mastery jumped from only 43% in Cycle I to 90% in Cycle II, successfully surpassing the 80% success indicator. The integration of Canva helped visualize abstract concepts, while the TGT tournament element effectively boosted student motivation and teamwork. It can be concluded that the TGT model assisted by Canva is an effective strategy to enhance mathematics learning outcomes for tenth-grade students.

References

Abdullah, A. W., Achmad, N., & Fahrudin, N. C. (2020). Deskripsi Hasil Belajar Matematika Siswa Melalui Pembelajaran Daring Pada Pokok Bahasan Bangun Ruang Sisi Datar. Euler : Jurnal Ilmiah Matematika, Sains Dan Teknologi, 8(2), 36–41. https://doi.org/10.34312/euler.v8i2.10324

Ainurrohimah, S., Hulukati, E. P., & Irfah, A. (2024). the Effect of Problem-Based Learning Model on Students’ Physics Learning Outcomes. EduFisika: Jurnal Pendidikan Fisika, 9(2), 239–247. https://doi.org/10.59052/edufisika.v9i2.36926

Andrijanto, D. (2023). Pengaruh Model Pembelajaran TGT (Teams Games Tournament) Terhadap Hasil Belajar Tenis Meja. Indonesian Journal of Physical Education and Sport Science, 3(2), 243–250. https://doi.org/10.52188/ijpess.v3i2.465

Armidi, N. L. S. (2022). Penerapan Model Pembelajaran Kooperatif Tipe Teams Games Tournament untuk Meningkatkan Hasil Belajar IPS Siswa Kelas VI SD. Journal of Education Action Research, 6(2), 214–220. https://doi.org/10.23887/jear.v6i2.45825

Hamsa, R., Pilomonu, N., Gorontalo, U. N., Learning, P. B., & Canva, M. (2025). MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA MENGGUNAKAN MODEL PEMBELAJARAN PROBLEM BASED LEARNING BERBANTUAN MEDIA CANVA. 8(1), 51–59.

Hikmah, M., Anwar, Y., & Riyanto. (2018). Penerapan Model Pembelajaran Team Games Tournament (TGT) Terhadap Motivasi dan Hasil Belajar Peserta Didik pada Materi Dunia Hewan Kelas X di SMA Unggul Negeri 8 Palembang. Jurnal Pembelajaran Biologi, 5(1), 56–73.

Machmud, T., Sude, N. A., & Ismail Djakaria. (2021). Pengaruh Model Pemeblajaran Gi Berbantuan Media Pembelajaran Terhadap Kemampuan Pemecahan Masalah Matematika Ditinjau Dari Kemampuan Awal Matematika. Gammath : Jurnal Ilmiah Program Studi Pendidikan Matematika, 6(1), 1–10. https://doi.org/10.32528/gammath.v6i1.5392

Malanua, M. K., Pomalato, S. W. D., & Damayanti, T. (n.d.). Kemampuan literasi matematika siswa dalam menyelesaikan soal cerita aljabar ditinjau dari self efficacy matematika. 1–20.

Pauweni, K. A. Y., Uwange, D. I., Ismail, S., & Kobandaha, P. E. (2022). Peningkatan Hasil Belajar Siswa pada Materi Teorema Pythagoras Menggunakan Aplikasi Geogebra di Kelas VIII SMP Negeri 15 Gorontalo. Jurnal Cendekia : Jurnal Pendidikan Matematika, 6(3), 2660–2672. https://doi.org/10.31004/cendekia.v6i3.1547

Pontoh, N. L. R., Pauweni, K. A. Y., & Takaendengan, R. (2025). Analisis Kemampuan Berpikir Kritis Matematis Siswa Berdasarkan Gender pada Materi Teorema Pythagoras di Kelas VIII SMP Negeri 1 Botupingge. 7, 231–244.

Purwandari, A., & Wahyuningtyas, D. T. (2017). Eksperimen Model Pembelajaran Teams Games Tournament (Tgt) Berbantuan Media Keranjang Biji-Bijian Terhadap Hasil Belajar Materi Perkalian Dan Pembagian Siswa Kelas Ii Sdn Saptorenggo 02. Jurnal Ilmiah Sekolah Dasar, 1(3), 163. https://doi.org/10.23887/jisd.v1i3.11717

Ramadhani, W. P., & Indrawati, A. G. (n.d.). PENERAPAN MODEL PEMBELAJARAN KOOPERATIF TIPE TEAMS GAMES TOURNAMENTS (TGT) DENGAN MEDIA PEMBELAJARAN ULTPYGO UNTUK MENINGKATKAN HASIL BELAJAR MATEMATIKA SISWA. 5, 211–230.

Romianto, R., Rahmaniati, R., & Khunaifi, A. R. (2021). Penerapan Model Pembelajaran Kooperatif Tipe Tgt Berbantuan Media Audio Visual Di Sdn-4 Pahandut. Jurnal Hadratul Madaniyah, 8(1), 64–72. https://doi.org/10.33084/jhm.v8i1.2440

Sari, D. P., Muhardini, S., & Hadi, E. (2023). Penerapan Model Problem Based Learning Berbantuan Media Canva untuk Meningkatkan Hasil Belajar Matematika. Justek : Jurnal Sains Dan Teknologi, 6(4), 572–580. http://journal.ummat.ac.id/index.php/justek

Telaumbanua, K. (2024). Penerapan Model Problem Based Learning Untuk Meningkatkan Hasil Belajar Peserta Didik Pada Materi Pertumbuhan Dan Pembangunan Ekonomi. Ndrumi : Jurnal Ilmu Pendidikan Dan Humaniora, 7(1), 1–6. https://doi.org/10.57094/ndrumi.v7i1.1477

Downloads

Published

2026-03-02

Article Metrics

Abstract view : 0 times
PDF - 563 times