Math Potter - Inovasi media pembelajaran dengan pendekatan PBL untuk meningkatkan kemampuan pemecahan masalah siswa SMP

Authors

  • Mutliatul Azizah IKIP Siliwangi
  • Anik Yuliani IKIP Siliwangi
  • Linda Linda IKIP Siliwangi

DOI:

https://doi.org/10.22460/jpmi.v9i5.32336

Keywords:

Development, ADDIE, Canva, Problem based learning, Problem solving skills

Abstract

Designed to boost students' mathematical problem-solving capabilities, this Canva-assisted learning media incorporates the Problem-Based Learning model. Adopting a Research and Development (R&D) approach guided by the ADDIE framework, the study involved students from a junior high school in West Bandung Regency, comprising 10 participants in a limited trial, 39 in an expanded trial, and 28 divided across experimental and control groups. Data were gathered through validation sheets, interviews, observations, and response questionnaires, then processed using both descriptive and inferential statistics. This analytical process aimed to map out the levels of validity, practicality, and N-gain scores. Empirical findings confirmed that the product achieved a "Very Valid" rating, securing feasibility scores of 82% from subject matter experts and 86% from media experts. Regarding practicality, the media earned 90% ("Very Practical") during the limited trial and 78% ("Practical") in the field trial. Based on the N-gain improvement observed in the experimental class, the media proved both effective and dependable as a supporting tool for school mathematics.

References

Agustina, D. S., Lestari, L. T., & Ihsan, B. (2021). Penerapan media pembelajaran interaktif berbasis canva dengan model problem based learning pada pembelajaran menulis teks deskripsi siswa kelas VII Mts Al-Falah. Jurnal Basataka (JBT), 8(2), 899–906. https://doi.org/10.36277/basataka.v8i2.968

Anggraeni, v., Yuspita, D.N.,& Zanthi, L. S. (2023). Kemampuan pemecahan masalah matematis siswa dalam menyelesaikan soal cerita pada materi sistem persamaan linear dua variabel. JPMI (Jurnal Pembelajaran Matematika Inovatif), 6(2), 591–598. https://doi.org/10.22460/jpmi.v6i2.12285

Azwari, R., Mustari, M., & Andriani, W. (2025). Penerapan model pembelajaran problem based learning berbantuan canva untuk meningkatkan minat belajar peserta didik pada mata pelajaran pendidikan pancasila kelas VII . b SMP negeri 16 mataram. Jurnal Ilmiah Profesi Pendidikan, 10, 48–54. https://doi.org/10.29303/jipp.v10i1.3059

Branch, R. M. (2009). Instructional Design: The ADDIE Approach. springer. https://doi.org/10.1007/978-0-387-09506-6

Cahyaningrum, Z. F. (2026). Kemampuan pemecahan masalah matematis dalam problem based learning berbantuan canva interaktif bernuansa etnomatematika ditinjau dari adversity quotient. Al-Irsyad Journal of Mathematics Education, 5, 419–431. https://doi.org/10.58917/ijme.v5i1.694

Fifiana, Q., Bernard, M., & Yuliani, A. (2024). The development of problem based learning canva-assisted teaching materials to improve mathematical probem solving ability on integer. (JIML) Journal Of Innovative Mathematics Learning, 7(2), 195–205. https://doi.org/10.22460/jiml.v7i2.20127

Jamilah, S.M., Sugandi, A. I,. & Pertiwi, C. M. (2023). Menyelidiki kesulitan siswa smp dalam menjawab soal kemampuan pemecahan masalah matematis ditinjau dari level kemampuan siswa. JPMI (Jurnal Pembelajaran Matematika Inovatif), 6(5), 1931–1940. https://doi.org/10.22460/jpmi.v6i5.17928

Janah, F. N. M., Nuroso, H., & Isnuryantono, E. (2023). Penggunaan aplikasi canva dalam media pembelajaran matematika di sekolah dasar. 11(1), 136–146. https://doi.org/10.20961/jpd.v11i1.72716

Khaeroh, A., Anriani, N., & Mutaqin, A. (2020). Pengaruh model pembelajaran problem based learning terhadap kemampuan penalaran matematis. TIRTAMATH: Jurnal Penelitian Dan Pengajaran Matematika, 2(1), 73. https://doi.org/10.48181/tirtamath.v2i1.8570

Kurnia, L., Hendriana, H., & Yuliani, A. (2025). The development of canva-assisted problem based learning algebra media on junior high school. (JIML) Journal Of Innovative Mathematics Learning, 8(4), 827–838. https://doi.org/10.22460/jiml.v8i4.28409

Lestari, D., Handayani, R., & Putra, A. (2024). Pengaruh media pembelajaran berbasis canva terhadap motivasi belajar matematika siswa. Jurnal Cendekia: Jurnal Pendidikan Matematika, 8(2), 1884–1896. https://doi.org/10.31004/cendekia.v8i2.2541

Lubis, R. I. (2025). Applying the problem-based learning ( PBL ) method in information and communication technology ( ICT ) Education. Jurnal Pendidikan Vokasi Indonesia, 03(02), 40–43. https://doi.org/10.63401/jpvi.v3i02.144

Musaidah, S., Rahmawati, D., & Lestari, A. (2024). Peningkatan kemampuan pemecahan masalah matematika melalui pembelajaran problem based learning 1. Jurnal Penelitian Pembelajaran Matematika Sekolah, 8(1), 125–132. https://ejournal.unib.ac.id/JPPMS/article/view/33298

Musyarofah, G. A., Merlina, A., & Ratnaningsih, N. (2025). Analisis kesulitan siswa menerjemahkan soal cerita ke dalam model matematika pada materi aljabar. Jurnal Ilmuan Pendidikan, Matematika Dan Kebumian, 1(2), 55–67. https://doi.org/10.62383/aljabar.v1i2.520

Nieveen, N. (1999). Prototyping to reach product quality. In Design approaches and tools in education and training (pp. 125–135). Kluwer Academic Publishers. https://doi.org/10.1007/978-94-011-4255-7_10

Noeril, J., & Soeharyono, I. (2023). Pengaruh model pembelajaran based learning berbantu media canva terhadap keaktifan dan hasil belajar siswa kelas IV SDN Pandeanlamper 01 Semarang. Innovative : Journal of Social Science Research, 3, 3411–3420. https://j-innovative.org/index.php/Innovative/article/view/2509

Pilomonu, R. H. N., Usman, K., & Damayanti, T. (2025). Meningkatkan hasil belajar matematika siswa menggunakan model pembelajaran problem based learning berbantuan media canva. JURNAL MathEdu (Mathematic Education Journal), 8(1), 51–59. https://doi.org/10.37081/mathedu.v8i1.6960

Pujiyastuti, H., Sabandar, J., & Afrilianto, M. (2025). Implementation of problem based learning using interactive media canva and quizziz to improve problem solving abilities of vocational high school Students. (JIML) Journal of Innovative Mathematics Learning, 8(3), 321–329. https://doi.org/10.22460/jiml.v8i3.27064

Puspitasari, M., & Nurwahidin, M. (2025). Pengembangan media pembelajaran interaktif berbasis canva untuk meningkatkan hasil belajar matematika siswa SMKN 1 bandar lampung. Jurnal Cendekia: Jurnal Pendidikan Matematika, 09, 711–722. https://doi.org/10.31004/cendekia.v9i2.3978

Putri, D. R.; Nasir, F.; Maharani, A. (2023). Kemampuan pemecahan masalah matematis ditinjau dari self confidence siswa pada materi SPLDV. Journal of Authentic Research on Mathematics Education (JARME), 5(1), 55–65. https://doi.org/10.37058/jarme.v5i1.6220

Ramadhani, M. H.; Kartono; Haryani, S. (2023). Analisis kemampuan pemecahan masalah matematis siswa SD Negeri ngijo 02 gunungpati. Jurnal Educatio FKIP UNMA, 9(1), 168–176. https://doi.org/10.31949/educatio.v9i1.4310

Setiawan, W., Fauziyyah, L., Hakim, N., & Filiestianto, G. (2021). Pengembangan bahan ajar trigonometri berbasis animasi pada masa pandemi covid -19. JPMI (Jurnal Pembelajaran Matematika Inovatif), 4(2), 435–444. https://doi.org/10.22460/jpmi.v4i2.435-444

Sihotang, D. R. A. . E. (2025). Pengembangan media pembelajaran interaktif berbasis canva untuk meningkatkan kemampuan pemecahan masalah matematis siswa. Jurnal Pendidikan Dan Pembelajaran Matematika Indonesia, 14(2), 120–130. https://doi.org/10.23887/jppmi.v14i2.5810

Siregar, A., & Sitorus, M. (2021). Pengembangan media pembelajaran matematika dengan menggunakan canva untuk meningkatkan motivasi belajar siswa. Jurnal Pendidikan Matematika, 1(2), 286–289. https://ejournal.yana.or.id/index.php/relevan/article/view/78

Siregar, T. M., Hijriyanti, P., Siagian, N. P., Sirait, L. T., Simanjuntak, H. S., & Sinaga, M. C. (2024). Pemanfaatan canva sebagai media pembelajaran interaktif untuk memvisualisasikan dan memahami bentuk irisan kerucut pada siswa. Jurnal Pendidikan Tambusai, 8, 44986–44992. https://jptam.org/index.php/jptam/article/view/21350

Sutisna, E., Hendrayana, A., & Mutaqin, A. (2023). Meta-analysis : Pengaruh model problem based learning terhadap kemampuan pemecahan masalah matematis. Jurnal Cendikia Pendidikah Matematika, 07(November), 3148–3161. https://doi.org/10.31004/cendekia.v7i3.1453

Wahyuni, S., Fitriani, N., & Rahmawati, D. (2024). Kemampuan pemecahan masalah matematika siswa melalui model problem based learning berbantuan media pembelajaran scratch. Jurnal Penelitian Pembelajaran Matematika Sekolah, 8(2), 153–166. https://ejournal.unib.ac.id/JPPMS/article/view/34846

Yulaikha, K. N. P., & Rusnilawati, R. (2025). STEAM approach using inquiry learning model assisted by liveworksheet to improve literacy mathematics for fourth grades elementary school students. Progres Pendidikan, 6(1), 53–58. https://doi.org/10.29303/prospek.v6i1.1217

Yuliani, A. (2023). Kemampuan pemecahan matematika, koneksi matematika, dan penalaran matematis siswa sekolah menengah. GUEPEDIA. https://books.google.co.id/books?id=os3OEAAAQBAJ

Downloads

Published

2026-09-30

Issue

Section

Articles

Article Metrics

Abstract view : 0 times
PDF - 0 times