PANDANGAN MAHASISWA CALON GURU DALAM PENGGUNAAN MODEL GAMIFIKASI DALAM PEMBELAJARAN MATEMATIKA
DOI:
https://doi.org/10.22460/jpmi.v4i1.p%25pKata Kunci:
Games, Gamification, Mathematics LearningAbstrak
Referensi
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Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: Defining “gamification.†Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, MindTrek 2011. https://doi.org/10.1145/2181037.2181040
Huang, W. H., & Soman, D. (2013). A Practitioner’s Guide To Gamification Of Education. University of Toronto - Rotman School of Management.
Ic, U., & Tutak, T. (2018). Correlation between computer and mathematical literacy levels of 6th grade students. European Journal of Educational Research. https://doi.org/10.12973/eu-jer.7.1.63
Kapp, K. M. (2012). Games, gamification, and the quest for learner engagement. T and D.
Karatas, E. (2018). Gamified Learning Activities in A Teacher Education Course. KIRŞEHİEği̇ti̇mFakültesiDergi̇si̇, 1(19), 379–405. https://doi.org/10.29299/kefad.2018.19.010
Li, C., Dong, Z., Untch, R. H., & Chasteen, M. (2013). Engaging Computer Science Students through Gamification in an Online Social Network Based Collaborative Learning Environment. International Journal of Information and Education Technology. https://doi.org/10.7763/ijiet.2013.v3.237
O’Donovan, S., Gain, J., & Marais, P. (2013). A case study in the gamification of a university-level games development course. ACM International Conference Proceeding Series. https://doi.org/10.1145/2513456.2513469
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Stoyanova, M., Tuparova, D., & Samardzhiev, K. (2017). Gamification in 11th grade mathematics lessons – One possible interactive approach. Advances in Intelligent Systems and Computing. https://doi.org/10.1007/978-3-319-50340-0_4
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