CanMath: Inovasi media pembelajaran interaktif berbasis problem based learning berbantuan canva
DOI:
https://doi.org/10.22460/jpmi.v9i5.32277Kata Kunci:
Interactive Media, Canva, Problem-Based Learning, Mathematical Critical Thinking SkillsAbstrak
Junior high school students' mathematical critical thinking skills remain low due to conventional learning and the lack of interactive media. This Research and Development (R&D) study using the ADDIE model aims to develop valid, practical, and effective Canva-assisted interactive learning media based on Problem-Based Learning (PBL) for data and diagram materials. The implementation employed a nonquivalent control group design involving 60 students divided into experimental and control classes. The results showed the media was highly valid, scoring 93.45% from media experts and 93.45% from material experts. It also met highly practical criteria through one-to-one (76.49%) and small-group (90.84%) trials. The summative evaluation via N-Gain test proved the experimental class achieved high-category improvement (0.718), outperforming the control class in the moderate category (0.493). Furthermore, the Independent Samples T-Test yielded a significance of 0.000 (< 0.05), indicating a significant difference in improvement. Thus, the PBL-based interactive Canva media is proven valid, practical, and effective in improving students' mathematical critical thinking skills.
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